I'm a game designer and Unity developer! I want to push interactive media in new and interesting ways.

One day, I'll update this portfolio!

Download my CV!(PDF)

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Biome [WIP]

An experimental digital toy about exploration through time, being developed with Jon Tree and Jelena Haeschke.

Controls: 
Mouse
Enter key
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Vectagon

A procedurally generated infinite runner with a focus on mesmerising visuals. A new version of this game is in development.

Controls: 
Keyboard
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Chime

A wind chimes toy. The first in a series of toys to be released under the name Knick Knack.

Controls: 
Mouse
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Snowbound

A pretty procedurally generated icecap.

Controls: 
Mouse
Enter key
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XYZ

A game about shape and space for the 26th Ludum Dare. Voted 11th out of over 20000 entries.

Controls: 
Keyboard
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Shape Beat

An audio visualiser using procedural meshes and the wonderful music of Flume.

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Tesseract

Explore the 4th dimention! This was a really interesting project to work on. It's created as a procedural mesh.

Controls: 
Mouse
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Ricochet

A single player version of pong, designed to increase the effect of player actions. Can also be played on Kongregate!

Controls: 
Mouse
Touch
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Kinect Sculpt

A modelling toy created over an internship at Redweb. I taught myself C# and used a plugin to interface with Kinect.

Controls: 
Mouse
Space
Gamepad
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Canvas Cat

Canabalt, in canvas! I really enjoy making HTML5 games scale to fit any size browser and work on any device.

Controls: 
Mouse
Space
Gamepad